Apirath is a recruitable A class machine type enemy and boss.
Recruit[]
魔物 | |
---|---|
階級 | A級 |
種族 | 機械族 |
性別 | 無性別 |
入手方法 |
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|
Job 1
LV | 1 | 90 |
---|---|---|
HP | 389 | 4237 |
物攻 | 22 | 219 |
物防 | 22 | 239 |
魔攻 | 32 | 319 |
魔防 | 28 | 305 |
LV 1 | File:Skill icon 31.png強力飛彈, 50%
[Launch missiles. Activates when chaining.] |
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LV 15 | File:Skill icon 26.png Magic Defense +10%, Staff, 30%
[Chain: Boost MDEF of Staff allies by 10% for 2 turns.] |
LV 35 | File:Skill icon 31.png超級飛彈, 40%
[Launches missiles. Activates when chaining.] |
LV 65 | File:Skill icon 60.pngLife Drain, 周圍1, 30%
[Magic attack around caster's area and absorb HP.] |
Enemy[]
Enemy | |
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Species | Machine |
Gender | Unisex |
Locations |
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|
亞皮拉斯 File:StaffIcon.png
LV | 71 |
---|---|
HP | 8688 |
ATK | 287 |
DEF | 455 |
MATK | 261 |
MDEF | 349 |
MOVE | 5 |
File:Skill icon 33.png Random Blast, Random Fires explosives at random targets. |
免疫 | |
免疫 | |
70% | |
70% | |
70% | |
免疫 | |
免疫 | |
70% | |
70% | |
60% | |
60% | |
Vulnerable | |
Vulnerable | |
Vulnerable | |
Vulnerable | |
Vulnerable |
經驗值 | 1964 |
---|---|
金幣 | 53 |
Boss[]
Boss 2x2 | |
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Species | Machine |
Gender | Unisex |
Locations |
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|
Apirath File:StaffIcon.png
LV | 99 |
---|---|
HP | 117731 |
ATK | 320 |
DEF | 1390 |
MATK | 305 |
MDEF | 1190 |
MOVE | 6 |
File:Skill icon 60.png Life Drain, Random Absorb HP from foes. |
File:Skill icon 60.png Critical Life Drain, 1 Column Absorb HP from foes, leaving only 1 HP. |
File:Skill icon 23.png Absorb Skill Rate, 1 Column Active for 3 turns. Reduces skill frequency -100%. |
File:Skill icon 33.png Random Blast, Random Fires explosives at random targets. |
File:Skill icon 58.png Lock-On Lock on to target of an attack. |
File:Skill icon 58.png Shoot Attack locked-on target. |
File:Skill icon 33.png Breath Attack, Area (2) Knock foes back and inflict physical damage. |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
免疫 | |
Vulnerable | |
Vulnerable | |
Vulnerable | |
Vulnerable |
經驗值 | 4678 |
---|---|
金幣 | 200 |
|
備註[]
Begins the quest by separating your units into two teams. Units 4-6 participate in battles 1 and 3, while units 1-3 participate in battles 2 and 4. Your full team is reunited for battle 5.
Any Magic Amps or Power Amps still alive after two turns during the first 4 battles teleport away and are absorbed by Apirath in the final battle for a permanent +50% boost per amp to its MATK (Magic Amp) or ATK (Power Amp).
When the boss charges, its next attack will be a strong Breath Attack, Area (2).
Trivia[]
Template:Chapter 32