Shadow, Pincer + Ring, 50%
[Chain: Inflict x1 darkness damage on pincered units and a square ring around them.]
Metabolic Magic, Equip
[Passive: Moving over capsules boosts MATK by 5% for 3 turns. Capsules of your own element are doubly potent.]
Abyss, Pincer + Corners, 30%
[Chain: Inflict x2 darkness damage on pincered units and each 2x2 corner.]
Magic Bomb, Chain, 30%
[Chain: Sets bombs that inflict x3 dark damage in a Diamond pattern when detonated by magic.]
Shadow, Pincer Area (1), 50%
[Chain: Inflict x1 darkness damage.]
Anti-Lightning Capsule, Chain, 30%
[Chain: Create a capsule point that reduces lightning damage by 10% per capsule for all allies.]
HP +20%, Equip
[Passive: Boost HP by 20%.]
One-Time Revival, Equip
[Passive: Revive self with 25% HP. Once per quest.]
Magic Defense +10%, Equip
[Passive: Boost MDEF by 10%.]
Shadow, Pincer Area (Column), 20%
[Chain: Inflict x1 darkness damage on entire columns of pincered units.]
Abyss, Pincer Area (1), 30%
[Chain: Inflict x2 darkness damage.]
[Passive: Regen with power 1.]
Anti-Lightning Shield, Equip
[Passive: Reduce lightning damage by 40%.]
Mega Heal, Self, 30%
[Chain: Heal with power 2 (cap 700).]
Abyss, Pincer Area (Row), 20%
[Chain: Inflict x2 darkness damage on entire rows of pincered units.]
Dark Matter, Pincer Area (1), 30%
[Chain: Inflict x3 darkness damage.]
Zero is the progenitor of the most successful line of sorcerers in history.
Born into an eminent family of dark mages, she's lived up to her heritage admirably.
True to the expression "fight fire with fire," Zerro realized that even lethal miasma can be curative if properly utilized.
She devised a way to detoxify and strengthen the body through dark magic, distinguishing herself as a sorceress like no other.
This accomplishment came at a cost, however. It required numerous test subjects.
Her family believed in her talent and literally wagered their lives on it.Zerro consequentially ended up alone in the world.
- Zerro Λ (Japanese: ゼロ・Λ Zero Λ)