Terra Battle Wiki
(Updated Enemies formatting; Added drops)
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{{Hunting Zone}}
{{Hunting Zone}}[[Tin Parade]] is a [[Hunting Zone]] that is available Wednesdays and every three hours of Mondays and Fridays.
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'''Tin Parade''' is a [[Hunting Zone]] that is available Wednesdays and every three hours of Mondays and Fridays.
==Items==__NOEDITSECTION__
 
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[[File:Tin King.jpg|thumb]]These items are obtainable in Tin Parade. [[Tin King]] may drop items not in this list.
 
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==Items==
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[[File:Tin King.png|thumb]]
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These items are obtainable in Tin Parade.
 
{| class="article-table"
 
{| class="article-table"
 
|-
 
|-
!align=center|Weapon-type Items<br />(common)||align=center|Tears (rare)||align=center|Particles (rare)
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!align=center|[[Items#Weapon-type Items|Weapon-type Items]]<br />(common)||align=center|[[Items#Tears & Particles|Tears]] (rare)||align=center|[[Items#Tears & Particles|Particles]] (rare)
 
|-
 
|-
 
|valign=top|
 
|valign=top|
* {{Terra Swordsteel}}
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* {{Item icon|Terra Swordsteel}}
* {{Terra Spearbronze}}
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* {{Item icon|Terra Spearbronze}}
* {{Terra Bowstring}}
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* {{Item icon|Terra Bowstring}}
* {{Terra Staffwood}}
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* {{Item icon|Terra Staffwood}}
 
|valign=top|
 
|valign=top|
* {{Spirit Tears}}
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* {{Item icon|Spirit Tears}}
* {{Moon Tears}}
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* {{Item icon|Moon Tears}}
* {{Rainbow Tears}}
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* {{Item icon|Rainbow Tears}}
* {{Sea Tears}}
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* {{Item icon|Sea Tears}}
 
|valign=top|
 
|valign=top|
* {{Spirit Particle}}
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* {{Item icon|Spirit Particle}}
* {{Lore Particle|y}}
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* {{Item icon|Lore Particle|y}}
* {{Wish Particle}}
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* {{Item icon|Wish Particle}}
* {{Warped Particle}}
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* {{Item icon|Warped Particle}}
 
|-
 
|-
 
|}
 
|}
   
 
==Strategy==
 
==Strategy==
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{{Quote
Tin Parade consists of three battles, each with a six-turn timer. The stage ends when the timer reaches zero, regardless of the number of enemies remaining. One to three new enemies of a random class -- spear, sword, bow or staff -- will spawn each turn. Some Tin Parade enemies are vulnerable to bombs.
 
 
|Take on the Hunting Zone's "Tin Parade" to obtain weapon items required for job changes. You can also acquire tears and particles here. Tin monsters will head for power-up spots, so finish them off before they get there! You win if you can last the designated number of turns.
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|source=In-game tip
  +
}}
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Tin Parade consists of three battles, each with a six-turn timer. The stage ends when the timer reaches zero, regardless of the number of enemies remaining. One to three new enemies of a random class—spear, sword, bow or staff—will spawn each turn. Some Tin Parade enemies are vulnerable to bombs.
   
 
A red enemy power up point will spawn randomly on the board for each stage. Enemies will spawn opposite the power up point and more toward it each turn. Any enemy that reaches this point will glow red, gain increased damage resistance and unleash a powerful attack the next turn. Attacks include an elemental column or row attack for casters, a homing missile for archers, and lateral/vertical physical attacks for warriors/knights. Enemies will lose the power up after executing the attack.
 
A red enemy power up point will spawn randomly on the board for each stage. Enemies will spawn opposite the power up point and more toward it each turn. Any enemy that reaches this point will glow red, gain increased damage resistance and unleash a powerful attack the next turn. Attacks include an elemental column or row attack for casters, a homing missile for archers, and lateral/vertical physical attacks for warriors/knights. Enemies will lose the power up after executing the attack.
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==Enemies==
 
==Enemies==
* Tin Fencer {{Sword}} - Slash: Lateral (1), Sever: Lateral (1)
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* [[Tin Fencer]] {{Sword}} Slash: Lateral (1), Sever: Lateral (1)
* Tin Knight {{Spear}} - Stab: Vertical (1), Thrust Away: Vertical (1)
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* [[Tin Knight]] {{Spear}} Stab: Vertical (1), Thrust Away: Vertical (1)
* Tin Artillery {{Bow}} - Missile: Remote
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* [[Tin Artillery]] {{Bow}} Missile: Remote
* Tin Darkcaster {{Staff}}{{Dark}} - Shadow, 1 Row or 1 Column
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* [[Tin Darkcaster]] {{Staff}}{{Dark}} Shadow, 1 Row or 1 Column
* Tin Electrocaster {{Staff}}{{Lightning}} - Lightning, 1 Row or 1 Column
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* [[Tin Electrocaster]] {{Staff}}{{Lightning}} Lightning, 1 Row or 1 Column
* Tin Fogcaster {{Staff}}{{Ice}} - Ice, 1 Row or 1 Column
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* [[Tin Frostcaster]] {{Staff}}{{Ice}} Ice, 1 Row or 1 Column
* Tin Flamecaster {{Staff}}{{Fire}} - Fire, 1 Row or 1 Column
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* [[Tin Flamecaster]] {{Staff}}{{Fire}} Fire, 1 Row or 1 Column
* Tin King {{Staff}} - Tornado, Row or Column (physical damage and knocks back 1 tile)
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* [[Tin King]] {{Staff}} Tornado, Row or Column (physical damage and knocks back 1 tile)
   
 
===Drops===
 
===Drops===
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Particles only drop from Zone 2 and Zone 3.
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Drop rates are displayed below as (Zone 1 / Zone 2 / Zone 3).
 
* Tin Fencer
 
* Tin Fencer
** {{Terra Swordsteel}}
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** {{Item icon|Terra Swordsteel}} (17% / 46% / 68%)
** {{Spirit Tears}}
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** {{Item icon|Spirit Tears}} (3% / 3% / 4%)
** {{Spirit Particle}} (Zone 2 and 3 only)
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** {{Item icon|Spirit Particle}} ( - / 4% / 5%)
   
 
* Tin Knight
 
* Tin Knight
** {{Terra Spearbronze}}
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** {{Item icon|Terra Spearbronze}} (17% / 46% / 68%)
** {{Moon Tears}}
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** {{Item icon|Moon Tears}} (3% / 3% / 4%)
** {{Lore Particle}} (Zone 2 and 3 only)
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** {{Item icon|Lore Particle}} ( - / 4% / 5%)
   
 
* Tin Artillery
 
* Tin Artillery
** {{Terra Bowstring}}
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** {{Item icon|Terra Bowstring}} (17% / 46% / 68%)
** {{Rainbow Tears}}
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** {{Item icon|Rainbow Tears}} (3% / 3% / 4%)
** {{Wish Particle}} (Zone 2 and 3 only)
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** {{Item icon|Wish Particle}} ( - / 4% / 5%)
   
* Tin Darkcaster / Tin Electrocaster / Tin Fogcaster / Tin Flamecaster
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* Tin Darkcaster, Tin Electrocaster, Tin Frostcaster, Tin Flamecaster
** {{Terra Staffwood}}
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** {{Item icon|Terra Staffwood}} (17% / 46% / 68%)
** {{Sea Tears}}
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** {{Item icon|Sea Tears}} (3% / 3% / 4%)
** {{Warped Particle}} (Zone 2 and 3 only)
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** {{Item icon|Warped Particle}} ( - / 4% / 5%)
   
 
* Tin King
 
* Tin King
** Always drops 2 random weapon-type items and 1 random tear/particle.
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** Two [[Items#Weapon-type items|weapon-type items]] (100%)
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** One [[Items#Tears & Particles|tear or particle]] (100%)
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Source: [http://www.terrabattleforum.com/threads/guide-hunting-zone-drop-data.5354 Terra Battle Forum]
   
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== Trivia ==
For more info see [http://www.terrabattleforum.com/threads/guide-hunting-zone-drop-data.5354].
 
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* {{Version|5.5.0}} moved all Tin Parade quests to the Huntland.
   
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{{Tin Parade}}
==In-Game Tip==
 
''Take on the Hunting Zone's "Tin Parade" to obtain weapon items required for job changes. You can also acquire tears and particles here. Tin monsters will head for power-up spots, so finish them off before they get there! You win if you can last the designated number of turns. ''
 
{{TBF}}
 
   
 
[[zh:ブリコ行進(Tin Parade)]]
 
[[zh:ブリコ行進(Tin Parade)]]
 
[[Category:Hunting Zone]]
 
[[Category:Hunting Zone]]
[[Category:Items]]
 

Latest revision as of 20:56, 21 October 2018

Attack of the Coin Creeps | Pudding Time | Tin Parade | Puppet Show | Crystal Road


Tin Parade is a Hunting Zone that is available Wednesdays and every three hours of Mondays and Fridays.

Items

Tin King

These items are obtainable in Tin Parade.

Weapon-type Items
(common)
Tears (rare) Particles (rare)

Strategy

Take on the Hunting Zone's "Tin Parade" to obtain weapon items required for job changes. You can also acquire tears and particles here. Tin monsters will head for power-up spots, so finish them off before they get there! You win if you can last the designated number of turns.

— In-game tip

Tin Parade consists of three battles, each with a six-turn timer. The stage ends when the timer reaches zero, regardless of the number of enemies remaining. One to three new enemies of a random class—spear, sword, bow or staff—will spawn each turn. Some Tin Parade enemies are vulnerable to bombs.

A red enemy power up point will spawn randomly on the board for each stage. Enemies will spawn opposite the power up point and more toward it each turn. Any enemy that reaches this point will glow red, gain increased damage resistance and unleash a powerful attack the next turn. Attacks include an elemental column or row attack for casters, a homing missile for archers, and lateral/vertical physical attacks for warriors/knights. Enemies will lose the power up after executing the attack.

On the last floor, the Tin King boss may spawn. He will remain immobile in the center of the map. He uses Tornado each round, which alternates between row and column, damaging as well as repositioning affected squad members.

Enemies

Drops

Particles only drop from Zone 2 and Zone 3.

Drop rates are displayed below as (Zone 1 / Zone 2 / Zone 3).

Source: Terra Battle Forum

Trivia


Tin Parade
Enemies Tin ArtilleryTin DarkcasterTin ElectrocasterTin Fencer
Tin FlamecasterTin FrostcasterTin Knight
Bosses Tin King