Thunder, Pincer Area (Column), 20%
[Chain: Inflict x1 lightning damage on entire columns of pincered units.]
Magic Defense +10%, Equip
[Passive: Boost MDEF by 10%.]
Restorative Counter, 50%
[Counter: Heal self with power 2 (cap 700).]
Tempest Blast, Pincer Area (1), 30%
[Chain: Inflict x3 lightning and x0.9 character-weapon damage.]
Many have longed for it, yet few have ventured to achieve it.
But one conjurer dared to try, sealing her consciousness into a vessel as an experiment.
A certain explorer was there to witness it--for it was an anecdote of her travels that first inspired this experiment.
Secrets yet lurk undiscovered in this world. On her quest to unearth them, the explorer had stumbled upon a battalion of immobile soldiers.
They appeared to be mechanical, but what power or propulsion drove them was an utter mystery. They seemed to be primitive relics incapable of even starting up.
She discovered, however, that they each had a pedestal-like object with something seemingly embedded within.
Hearing this, the conjurer rushed to see these mechanical curiosities for herself and studied them exhaustively. She was ecstatic at what she found.
The desire for immortality has endured from time immemorial. The conjurer realized that it meant being placed entirely out of death's reach.
She launched her own bid for immortality once she grasped the conclusion reached by the ancients:
Consign the soul to a machine.
| Nullify Healing, All|
Active for 99 turns.
Prevent recovery magic in area of effect.
| Powered Point Jammer, All|
Active for 2 turns.
Powered points charge more slowly.
| Negate Circle, All|
Active for 2 turns.
Negate the circle of carnage.
| Anti-Darkness Shield|
Reduce dark damage.
| Breath Attack, Area (1)|
Knock foes back and inflict physical damage.
“ I stand eternal vigil over the dead here. Ye sinners shall not pass. ”
“ Behold, immortality is mine! ”
“ The conjurer aims an immense staff at you. ”
- — At 70%, 50% and 30% HP
“ What sorcery is this...?! ”
- — When hit with non-elemental magic while charging
Resistances: Storm Witch takes 10% damage from Fire, Ice and Lightning; and 80% damage from Darkness and non-elemental magic.
Storm Witch casts "Nullify Healing, All" (99 turns) at the start of the battle and recasts it when any of the player's characters does not have it.
Repeatedly does the following:
- Move > Breath Attack, Area (1) or pincer attack
At 70%, 50% and 30% HP, Storm Witch will interrupt the above pattern and do the following:
- Charge ("The conjurer aims an immense staff at you.") > Move
- Can be cancelled by hitting Storm Witch with non-elemental magic ("What sorcery is this...?!")
- Powered Point Jammer, All and Negate Circle, All (2 turns)