Skills are special abilities that have various effects in battle. Monsters learn 1 to 4 skills, while Adventurers learn 4 skills per job and can unlock up to 4 skill slots.
For a list of all skills and their users, see this page (Warning: very large page).
Skill Variables[]
How much damage or healing output a skill generates is determined by its user's stats.
- Physical skills rely on the user's ATK and defender's DEF.
- Magical skills (fire, ice, lightning, darkness, healing) rely on the user's MATK and defender's MDEF. This includes elemental weapon skills.
Skill Slots[]
Skill slots allow a character to use skills from their other jobs. Adventurers can unlock up to 4 skill slots, while monsters have no skill slots. All adventurers start with a single skill slot and can unlock more when their jobs reach certain levels. Any skill from an available job can be assigned to a skill slot—even skills that have not yet been unlocked—but only unlocked skills will activate in battle.
Character | Level to unlock |
---|---|
Recoded (1 Job) |
Start Job 1: 20 Job 1: 40 Job 1: 60 |
Z Class (3 Jobs) |
Start Job 1: 20 Job 2: 40 Job 3: 60 |
Others (3 Jobs) |
Start Job 1: 20 Job 2: 20 Job 3: 20 |
Others (1 Job) |
No skill slots |
Skill Boost[]
Skill Boost is a stat that increases the activation rate of skills. The activation rate of a skill is its listed rate plus the unit's skill boost value. Skill Boost can be increased in three ways:
- Acquiring the same unit again (+12% for Z Class, +10% for S/SS Class, +5% for other classes) through Pact of Truth or Pact of Fellowship. If a "+ Pact" is obtained, slightly more skill boost is acquired.
- Recruitment in battle grants +5% or +3%.
- A small chance when using any skill in combat (+0.1%), up to +0.2% per quest.
- Using skill Candy items.
Math[]
Whenever a skill activates, the chance of getting a skill boost can be calculated with the following formula:
2% / (skill rate)
There are 4 phases of skills that can each independently trigger a skill boost: attack, healing, capsule, and counterattack. The Attack phase includes any offensive damage-dealing skills, offensive status effects, and stat boosts/debuffs. The Healing phase includes any healing spells and remedy spells. The Capsule phase applies solely to capsule-generating skills. Finally, the Counterattack phase only occurs on the enemy's turn and triggers for counter-type skills. Units can gain a maximum of 1 skill boost during each phase.
If a unit activates multiple skills, it has the opportunity to gain a skill boost during each of the phases. For example, Lewto could possibly activate Fire Pincer Area (50%), Anti-Ice Capsule (30%), and Mega Heal Self (30%) all at once. This gives him 3 chances to get a skill boost. The probability of getting a skill boost during the Attack phase is 2%/50% = 4%; the probability of getting a skill boost during either of the Healing or Capsule phases is 2%/30% = 6.66%. If he is lucky enough to get a skill boost during both the Attack and Healing phases, he has gained the maximum number of skill boosts during the quest and cannot gain another skill boost during the Capsule phase. If a unit activates multiple skills during the same phase, the one with the lowest skill rate is used for a single chance at triggering a skill boost.
Notes[]
- The Skill Boost value is added to the base activation frequency of a skill, not multiplied. A unit activating a 60% base rate skill with a skill boost of 40% will end up with a total activation rate of 100% [(60 + 40)%] rather than 84% [60% * 140%]
- Units can gain Skill Boosts in areas that don't offer Experience.
- Once a unit reaches 100% Skill Boost, it can no longer be recruited from the Pact of Fellowship or the Pact of Truth.
- If a unit dies, it loses any skill boosts gained prior to its death. However, it can gain skill boosts after being revived.
- While there can only be a max of 5 capsules or magic bombs on the field at once, units can still gain a skill boost if the Capsule phase skill activates and nothing is generated.
Area of Effect[]
Different skills can affect different spaces or areas of the field, usually defined in the skill description on the unit's profile. Equip skills are passive bonuses granted as long as the unit is alive and the skill is active and equipped.
Each skill is unique based on unit - this means that a skill that activates in chain for one unit may only activate when leading an attack for another unit. In general, offensive weapon skills without a modifier do not activate in a chain, and offensive skills with an area modifier can activate in a chain. All spells (elemental attacks without Blade/Arrows/Strike in the name) can activate in a chain, and unique skills without modifiers should be looked up below. Exceptions are noted in the unit's individual pages.
Skills that deal damage or cause adverse effects will only affect enemy units; likewise, skills that heal or grant positive effects will only affect friendly units. Some skills will deal damage to both friendly and enemy units (e.g. Zavison's Indiscriminate Fire).
Descriptor | Description |
---|---|
(none) | When no area of effect is specified, only affects pincered enemies and, for weapon skills, only activates when unit initiates a pincer attack. |
Equip | Passive; effect is always active during battle. |
2 Outer Columns | Affects the 2 columns adjacent to the columns at the border. |
2 Outer Rows | Affects the 2 rows adjacent to the rows at the border. |
4x6 Grid | Affects tiles that are entirely surrounded by other tiles. |
Adjacent | Passive; affects units next to the caster (but not the caster itself). |
All | Affects all units in the field. |
Area (X) | Affects units in a square within X spaces from the caster. |
Border | Affects tiles that are not entirely surrounded by other tiles. |
Chain | Affects all units in the chain. |
Corners | Affects all units in the 4 corner tiles. |
Cross (X) | Affects units in a line from the caster X spaces away. |
Diamond | Affects area that is the union of Area (1) and Cross (2). |
Lateral (X) | Affects units X spaces to the left and right of the caster. |
Pincer | Affects all pincered enemies only (Tiamat). |
Pincer Area | Affects pincered enemies and anything 1 space away from those enemies. |
Pincer Area (Column) | Affects all columns of the one-space area around the pincered units. |
Pincer Area (Row) | Affects all rows of the one-space area around the pincered units. |
Pincer Column | Affects all columns of the pincered units. |
Pincer Row | Affects all rows of the pincered units. |
Pincer Ring | Affects tiles 2 spaces away from the pincered units. |
Ring | Affects tiles 2 spaces away from the caster. |
Self | Affects only the caster. |
Vertical (X) | Affects units X spaces above and below the caster. |
X Column(s) | Affects X column(s) centered at caster. |
X Rows(s) | Affects X row(s) centered at caster. |
Sword, Bow, Spear | Only affects units of the specified weapon type. |
Fire, Ice, Lightning, Darkness, Healing, Remedy | Only affects units of the specified element. |
Wild Beast, Dragon, Machine, Oxsecian | Only affects units of the specified race. |
Skills List[]
Elemental[]
All elemental skills deal damage based on MATK. Damage is reduced by enemy MDEF, and elemental resistances (hidden stat per enemy).
Name | Element | Description |
---|---|---|
Absolute Zero (x) | The third tier of Ice elemental attacks. Deals 3x damage. | |
Abyss (x) | The second tier of Dark elemental attacks. Deals 2x damage. | |
Axion (x) | The fourth tier of Graviton elemental attacks. Deals 3.5x damage. | |
Crush (x) | The first tier of Graviton elemental attacks. Deals 1x damage. | |
Dark Matter (x) | The third tier of Dark elemental attacks. Deals 3x damage. | |
Darkstorm | Dark attack. (Dark Pegawyrm) Deals 1x damage. | |
Fire (x) | The first tier of Fire elemental attacks. Deals 1x damage. | |
Firestorm | Fire attack. (Pegawyrm) Deals 1x damage. | |
Glacier (x) | The second tier of Ice elemental attacks. Deals 2x damage. | |
Gravity (x) | The second tier of Graviton elemental attacks. Deals 2x damage. | |
Holy (x) | The fourth tier of Photon elemental attacks. Deals 3.5x damage. | |
Ice (x) | The first tier of Ice elemental attacks. Deals 1x damage. | |
Inferno (x) | The second tier of Fire elemental attacks. Deals 2x damage. | |
Lightning (x) | The second tier of Lightning elemental attacks. Deals 2x damage. | |
Luxon (x) | The second tier of Photon elemental attacks. Deals 2x damage. | |
Mantle Chunk | A Fire attack. (Daiana, Mantle Tortoise) Deals 1.5x damage. | |
Radiance (x) | The first tier of Photon elemental attacks. Deals 1x damage. | |
Shadow (x) | The first tier of Dark elemental attacks. Deals 1x damage. | |
Solar Wind (x) | The third tier of Fire elemental attacks. Deals 3x damage. | |
Supergravity (x) | The third tier of Graviton elemental attacks. Deals 3x damage. | |
Tachyon (x) | The third tier of Photon elemental attacks. Deals 3x damage. | |
Tempest (x) | The third tier of Lightning elemental attacks. Deals 3x damage. | |
Thunder (x) | The first tier of Lightning elemental attacks. Deals 1x damage. |
Non-Elemental[]
Deals magical damage based on MATK. Damage is reduced by enemy MDEF, and non-elemental magic resistance (hidden stat).
Name | Icon | Description |
---|---|---|
Trance | The first tier of non-elemental magic attacks. Deals 1x damage. | |
Ultima | The second tier of non-elemental magic attacks. Deals 2x damage. | |
Transcendence | The third tier of non-elemental magic attacks. Deals 3x damage. | |
Trance Blast | The first tier of non-elemental magic attacks. Deals 1x magical and 0.5x physical damage. | |
Ultima Blast | The second tier of non-elemental magic attacks. Deals 2x magical and 0.7x physical damage. | |
Astral Blast | The third tier of non-elemental magic attacks. Deals 3x magical and 0.9x physical damage. |
Physical[]
Deals damage based on ATK (except where noted).
Name | Weapon | Description |
---|---|---|
Avalanche | Damages enemies. (Gugba, Golem, Dark Tortoise) Deals 1.5x damage. | |
Fangs | Damage enemies. (Sabertooth King) Deals 1x damage. | |
Gigabow | Attack with a bow. Deals 2x damage. | |
Gigalauncher | Attack with a launcher. (Invincible, Apirath) Deals 2x damage. Activates when chaining. | |
Gigaspear | Attack with a spear. Deals 2x damage. | |
Gigasword | Attack with a sword. Deals 2x damage. | |
Hail of Arrows | Damages enemies. (Whitewyrm) Deals 1x damage. | |
Indiscriminate Fire | Damages allies and enemies within range. Deals 3.5x damage. | |
Leeching Blade | Life drain attack that heals user if damage is done. Despite the icon this skill is never a sword attack (will deal damage to Artemis with Sword barrier). (Amimari, Gatz, Zan, Rejin Λ) Deals 2x damage. Damage based on MATK. Damage cap of 700 or target's remaining health, whichever is lower. | |
Megabow | Attack with a bow. Deals 1x damage. | |
Megalauncher | Attack with a launcher. (Invincible, Apirath) Deals 1x damage. Activates when chaining. | |
Megaspear | Attack with a spear. Deals 1x damage. | |
Megasword | Attack with a sword. Deals 1x damage. | |
Petabow | Attack with a bow. Deals 3.5x damage. | |
Petaspear | Attack with a spear. Deals 3.5x damage. | |
Petasword | Attack with a sword. Deals 3.5x damage. | |
Rake | Strong physical damage around caster's area. (Seiryu, Jade Dragon) | |
Swordspin | Damages all enemies. (Blade Falcon). Deals 0.3x damage. | |
Tail Spin | Spin lizardfolk tail wildly. (S'naip, Y'apkar). Deals 1.5x damage. | |
Terabow | Attack with a bow. Deals 3x damage. | |
Teraspear | Attack with a spear. Deals 3x damage. | |
Terasword | Attack with a sword. Deals 3x damage. | |
Thousand Arrows | Deal 1000 damage. (Harold) | |
Thousand Ray Sword | Deal 1000 damage. (Pepropé, Zuzu) | |
Thousand Spears | Deal 1000 damage. (Ma'curi) | |
Tremor | Damages all non-levitating enemies. (Gugba) Deals 1x damage total (0.25x four times). | |
Wild Shot | Deals massive damage. (Pupru) Deals 3.5x damage with 30% chance per target. | |
Wyrmtail | Unique sword attack (see Velraine, Maralme). Deals 2x damage. Activates only when leading. |
Healing[]
All healing is based on MATK.
Name | Max Heal | Description |
---|---|---|
Dracoheal | 1600 | Recovers HP. (Whitewyrm) |
Energy Refill | 700 | Recovers HP. (Mechanic) |
Energy Refill EX | 1300 | Recovers HP. (Mechanic) |
Giga Heal | 1300 | Recovers HP. |
Giga Regen | none | Recovers HP at the beginning of every turn. |
Heal | 700 | Recovers HP. |
Heal 500 | Recovers 500 HP. (Olber) | |
Heal 1000 | Recovers 1000 HP. (Olber) | |
Healing Dance | 700 | Recovers HP. (Eileen) |
Healing Fragrance | 700 | Recovers HP. (Sh'berdan) |
Healing Melody | 700 | Recovers HP. (Bonna) |
Healing Wind | 700 | Recovers HP. (Jaguna) |
Mega Heal | 700 | Recovers HP. |
Mega Regen | none | Recovers HP at the beginning of every turn. |
Regen | none | Recovers HP at the beginning of every turn. |
Tera Heal | 2500 | Recovers HP. |
White Spores | 700 | Recovers HP. (Starwhip) |
Revival[]
Note: Except for One-Time Revival, all revival skills only activate when moving to the next battle. They aren't very useful for boss fights.
Name | Description |
---|---|
Ally Revival | Revive an ally with 1 HP. (Amina, Kuscah, Sorman) |
Dual Revival | Revive two allies with 25% HP. (A'misandra) |
Major Ally Revival | Revive an ally with 50% HP. (Amimari) |
One-Time Revival | Once per dungeon, this unit will automatically revive with 25% HP. Activates immediately after the character has died. (Jennish, Lewto, Piz'fer, Zerro) |
Party Revival | Revive all allies with 1 HP. (Amina) |
Stat Boosts[]
Name | Description |
---|---|
Aerial Shield | Reduces all damage taken by 20%, and grants Levitation. (Invincible) |
Anti-(E) Shield | Reduces damage taken from the specified element by 40%. |
Anti-(E) Capsule | Create a capsule on the board. When chained, all squad members gain a buff that reduces specified elemental damage by 10%. Up to 5 capsules can be stored on the field at once and the buff stacks.
Fire: (Gigojago, A'merpact, Piz'fer) Ice: (Daiana, Jag, Koko, Lewto) Lightning: (Zenzoze, Pupropé, Zerro) |
Attack +(X)% | (X)% boost to Attack. Stacks. |
Augment Circle | Increases the effect of the Circle of Carnage by 20%. Stackable. |
(Boost) | Includes physical, elemental, and heal. Increases the effectiveness of skills belonging to the boosted category. Qualified by a multiplication factor (e.g. x1.5). Stacks (x1.5, x2, x2.5, etc.). |
Capsule Point | Create a capsule on the board. When chained, all squad members gain a buff that reduces physical damage by 10%. Up to 5 capsules can be stored on the field at once and the buff stacks. (Olber) |
Control Time | Extends movement time for the unit. Stacks. |
Debilitate | 10% penalty to DEF. Stacks. (Ethereal) |
Defense +(X)% | (X)% boost to DEF. Stacks. |
Defense -(X)% | (X)% penalty to DEF. Stacks. |
Desperate Measures | Increase ATK with lower HP (max +100% ATK). (Kem, Korin, Pahrl) |
(E) Dmg Down (X)% | Reduces damage taken from the specified element by (X)%. |
Evasive Arts | Boost odds of evading physical attacks by 50%. |
Fancy Footwork | Boost odds of evading physical attacks by 25%. |
Femme Fatale, Atk/Def +(X)% | Increase ATK/DEF by (X/5)% for each male unit in the party (do stats decrease if a male unit dies?). (Camellia) |
Frequency +(X)% | (X)% increase to skill boost. |
HP +(X)% | (X)% boost to HP. |
Love Thy Neighbor | 30% increase to skill boost. (Suoh) |
Magic Attack +(X)% | (X)% boost to MATK. Stacks. |
Magic Defense +(X)% | (X)% boost to MDEF. Stacks. |
Magic Defense -(X)% | (X)% reduction to MDEF. Stacks. (Red Starwhip) |
Ninja Footwork | Boost odds of evading physical attacks by 50%. |
Outflank | Increase damage by 50% against foes surrounded on all sides. Multiple instances of Outflank do not stack. |
Physical Dmg Down (X%) | Reduces damage taken from physical attacks by (X)%. |
Status Effects[]
Name | Status Effect | Description |
---|---|---|
Antidote | Poison | Cure poison. |
Assassinate | Death | Kills affected units instantly. (Suoh) |
Chaos Arrows | Confusion | Bow attack that inflicts confusion. (Yukken) |
Chaos Blade | Death | Chance to inflict death. (Lich) |
Clarity | Confusion | Cure confusion. |
Cleansing Caper | All | Cures Poison, Sleep, Confusion, Paralysis, Demoralization, Petrification. (Sheena) |
Confuse | Confusion | Chance to inflict confusion. (R'zonand, Kana, Flamebot) |
Confusion Guard/Ward | Confusion | Protects against confusion. |
Death | Death | Kills affected units instantly. (Gaiga, Sha'plar) |
Death Guard/Ward | Death | Protects against instant death. |
Demoralization Guard/Ward | Demoralization | Protects against demoralize. |
Demoralize | Demoralization | 30% chance to inflict demoralize. (Zeera, Manmer, Floralpede, Electrosapper) |
Demoralizing Spear | Demoralization | Spear attack that inflicts demoralize 80% chance. (Lunaken) |
Dispatch | Death | Kills affected units instantly. (Bajanna) |
Esprit de Corps | Demoralization | Cures demoralize. |
Garbage | Confusion | Chance to inflict confusion. (Wastecell) |
Green Spores | Poison | Chance to inflict poison. (Starwhip) |
Levitation | Levitation | Evade floor traps and ground-based damage. |
Locomotion | Paralysis | Cures paralysis. |
Lullaby | Sleep | Inflicts sleep. (Eileen) |
Mood Swing | Multiple | Chance to inflict poison, sleep, and demoralize. (Pupru) |
Negate Circle | Negate Circle | Negate the circle of carnage. (Suoh, Ka'pori, Djugan, Manmer) |
Nullify Healing | Nullify Healing | Prevent to use skills from Heal phase. (Amisandra) |
Panacea | All | Cures Poison, Sleep, Confusion, Paralysis, Demoralization, Petrification, Icebind, and Shadowbind |
Paraylysis Guard/Ward | Paralysis | Protects against paralysis. |
Paralyze | Paralysis | 30% chance to inflict paralysis. (Bonna, Rejin, Kana, Paralypede) |
Paralyzing Arrows | Paralysis | Bow attack that inflicts paralyze. (Rikken) |
Paralyzing Blade | Paralysis | Sword attack that inflicts paralyze. (Ba'gunar) |
Paralyzing Dust | Paralysis | Chance to inflict paralysis. (Mothbot) |
Paralyzing Tentacles | Paralysis | Chance to inflict paralysis. (Kraken) |
Petrify | Petrification | 30% chance to inflict petrification. (Bonna, Zeera) |
Petrifying Arrows | Petrification | 80% chance to inflict petrification for 99 turns. (Lunato) |
Poison (x) | Poison | Chance to inflict poison. (Ellvern, Zafitte) |
Poison Arrows | Poison | Megabow attack and chance to inflict poison. (Grace) |
Poison Guard/Ward | Poison | Protects against poison. |
Poison Sting | Poison | Chance to inflict poison. (Triscorp) |
Poison Vial | Poison | Chance to inflict poison. (Vial Chucker) |
Reanimation | Paralysis | Cure petrify. |
Rise and Shine | Sleep | Cure sleep. |
Rose Thorn | Sleep | Chance to inflict sleep. (Mecharose) |
Shadowbind | Shadowbind | Chance to inflict shadowbind. (Seiryu, Rejin Λ) |
Shadowbind Guard | Shadowbind | Protects against shadowbind. (Seiryu, Rejin Λ) |
Sleeping Gas | Sleep | Inflicts sleep. (Cybergolem, Mech Orbling) |
Sleep Guard/Ward | Sleep | Protects against sleep. |
Slumber | Sleep | Inflicts sleep. (Rejin, R'zonand) |
Venom | Poison | Chance to inflict poison. Stronger than Poison. (Ellvern, Zafitte) |
Counter[]
Elemental counters are based on MATK. Counterattack is based on ATK.
Name | Description |
---|---|
Blazing Counter | Counter with a fire attack when pincered. (Bahamut, Daiana, Amazora, Cyberclops) Deals 1.5x damage. |
Counterattack | Counter with a physical attack when pincered. Deals 1.5x damage. |
Crushing Counter | Counter with a graviton attack when pincered. Deals 1.5x damage. |
Defensive Counter | Boosts defense by 10%/20% when pincered. (Burbaba) |
Demoralizing Counter | Chance to demoralize attackers when pincered. (Odin) 75% chance to inflict demoralize. |
Icy Counter | Counter with an ice attack when pincered. (Leviathan, A'merpact, Androclops) Deals 1.5x damage. |
Lick Wounds | Recovers HP when pincered. (White Sabertooth) |
Offensive Counter | Boosts attack by 10% when pincered. (Burbaba) |
Radiant Counter | Counter with a photon attack when pincered. Deals 1.5x damage. |
Restorative Counter | Recovers HP when pincered. |
Shadow Counter | Counter with a darkness attack when pincered. (Pepropé, Sha'plar) Deals 1.5x damage. |
Thunderous Counter | Counter with a lightning attack when pincered. (Pupropu, Mechaclops, Mermaid) Deals 1.5x damage. |
Tap[]
- See also: Taps
Tap the character to activate the skill. All buffs and debuffs can stack and last 1 turn.
Name | Description |
---|---|
Augment Attack | All allies' ATK +30% (3 charges) |
Augment Defense | All allies' DEF +30% (3 charges) |
Augment Magic | All allies' MATK +30% (3 charges) |
Augment Magic Defense | All allies' MDEF +30% (3 charges) |
Augment All | All allies' ATK, DEF, MATK, MDEF +30% (3 charges) |
Impair Attack | All enemies' ATK -10% (3 charges) |
Impair Defense | All enemies' DEF -10% (3 charges) |
Impair Magic | All enemies' MATK -10% (3 charges) |
Impair Magic Defense | All enemies' MDEF -10% (3 charges) |
Impair All | All enemies' ATK, DEF, MATK, MDEF -10% (3 charges) |
Other[]
Name | Description |
---|---|
Add Action Turn | Increases the turn counter of the affected unit by 1. (Czekras, Zuzu) 80% infliction rate. |
Bloodsucker | Absorbs HP. (Devil Bat) |
Build Bomb | Builds 3 bombs that trails after the character. Bombs deal 10% of targets health (500 max) (Gugba, Zafitte, Bomborg). |
Coin Bonus | Chain killing bonus of 10% per enemy killed added to coins obtained (like xp). (Bajanna). Active for only enemies killed in a pincer that Bajannna is leading. |
Conversion Rite | Converts 0.1x of damage dealt to enemies into healing for allies. (Sheena) |
Disarm Bomb | Moving over bombs removes them without exploding. |
Expand Power Gauge | Increase power point gauge by 1. (+2 max) (Lunato, Lunaken) |
Life Drain | Absorb HP from foes. (Koko, Alika) |
Money Bags | Increases coin gain by 15%. (Zeera) |
Negotiator | Increases the chance of monsters dropping as a recruited unit by 200%. Stackable. Activates when chaining. (Samatha) |
Powered Point Amp | Increases power point charging rate by 20%. Not stackable. (Gugba, Ellvern, Burbaba, Y'apkar) |
Pro Negotiator | Increases the chance of monsters dropping as a recruited unit by 800%. Stackable. Activates when chaining.(Rikken, Yukken) |
Reduce Life (1/3) | Chance to reduce target's current health by 1/3. (Kana, R'zonand, Zenzoze) |
Seasoned Pro | Increases XP gain by 15%. (Bonna) |
Self Sacrifice | Redirects all physical damage to self. Won't activate if damage will kill self. (Olber) |
Summon Bomb | Summons a bomb that will explode for 30% of a target's health. (800 max) (Bajanna) |
Summon Point Amp | Increases summon point charging rate by 20%. (Invincible) |
Treasure Hunter | Increase chance of item drops by 25%. Stackable. (Alika, Gatz) |
Virus | Chance to reduce target's current health by 1/3 or 1/4. (Mechavirus 3721) |