Adventurer | |
---|---|
Class | S |
Species | Stonefolk |
Gender | Female |
Artist | Kimihiko Fujisaka |
Availability |
---|
|
Job 1
LV | 1 | 90 |
---|---|---|
HP | 324 | 2872 |
ATK | 32 | 293 |
DEF | 30 | 275 |
MATK | 22 | 201 |
MDEF | 22 | 201 |
LV 1 | Megabow, 50%
[Pincer: Inflict x1 bow damage.] |
---|---|
LV 15 | Defense +10%, Self, 30%
[Chain: Boost DEF by 10% for 2 turns.] |
LV 35 | Mood Swing, 30%
[Pincer: Apply poison, sleep and demoralization for 3 turns with an 85% chance.] |
LV 65 | Magic Defense -10%, Machine, 30%
[Chain: Reduce MDEF for Machine enemies by 10% for 2 turns.] |
Job 2
LV | 1 | 90 |
---|---|---|
HP | 383 | 3513 |
ATK | 35 | 321 |
DEF | 33 | 302 |
MATK | 25 | 229 |
MDEF | 25 | 229 |
LV 1 | Attack +10%, Self, 30%
[Chain: Boost ATK by 10% for 2 turns.] |
---|---|
LV 15 | Megabow, Area (1), 30%
[Chain: Inflict x1 bow damage.] |
LV 35 | Petrification Guard, Equip
[Passive: +50% resistance to petrification.] |
LV 65 | Gigabow, 40%
[Pincer: Inflict x2 bow damage.] |
|
Job 3
LV | 1 | 90 |
---|---|---|
HP | 442 | 4054 |
ATK | 39 | 357 |
DEF | 36 | 330 |
MATK | 28 | 256 |
MDEF | 28 | 256 |
LV 1 | Attack +10%, Equip
[Passive: Boost ATK by 10%.] |
---|---|
LV 15 | HP +10%, Equip
[Passive: Boost HP by 10%.] |
LV 35 | Mood Swing, Area (1) 30%
[Chain: Inflict poison, sleep and demoralization around caster's area for 3 turns with an 80% chance.] |
LV 65 | Wild Shot, 80%
[Pincer: Inflict x3.5 bow damage with a 30% chance to hit each target.] |
|
Profile[]
The Prodigy
At just over one year old, Pupru is one of the youngest stonefolk of the city of Prah.
She could stand, walk, and speak before her first birthday. Skimming an esoteric thesis and debating its finer points is mere child's play for this prodigy.
Pupru absorbs knowledge instantly when interested in something, but she's fickle and can lose interest with equally dizzying speed.
Traces of droll trailing down her face are a trademark. She's still an adorably typical toddler in some ways.
The Mercurial
While adults have high hopes for Pupru as a promising researcher, she apparently wants too be a bus driver when she grows up.
Why? Because "it's an optimal way to catch a glimpse into a myriad of lives." Evidently.
Favorite foods include well-stewed, slightly mushy meats and 100% fruit juice. Dislikes include bitter and spicy foods.
Where her food comes from matters, too. She prefers organic.
The Genius
Pupru find machines fascinating. She's actively involved in their research, regarding them as toys. This led to a fateful encounter with one that set her heart racing.
Extenuating circumstances compelled her to board and pilot a machine designed for combat. In a curious twist of fate, her biggest dream partially came true that day. A pilot is a driver of sorts, after all.
Although she doesn't yet drive the bus of her dreams, Pupru concedes that the battlefield, too, is a place where a myriad of lives intersect.
She's still potty training and wets the driver's seat often. It can't be helped, so let's just look the other way.
After Chapter 7
The unfamiliar city intrigued Pupru, whetting her intellectual appetite.
Its bookshelves were a treasure trove of information on divine relics, the finest intellectual toys imaginable.
She immersed herself in reading, forgetting even to eat and sleep. Her eyesight and growth rate began to suffer somewhat.
She didn't regret it in the least, though, the lively clatter of her rattle a sign of her high spirits.
These were the first glimmerings of something that would revolutionize society as we know it.
With Gegonago
- After Chapter 16
The pivotal moment came when an academy professor invited Pupru to join the faculty as a visiting instructor.
She was observing a project to restore divine relics when a group of religious fundamentalists swept in and attacked.
The academy instantly erupted into a war zone of ideological outrage.
Clambering aboard a weaponized machine nearby, Pupru found herself able to power it up and pilot it effortlessly. With it, she managed to quell the crisis.
It was apparently a weapon controlled by brain waves--the fruit of long years of research.
Pupru obtained the ultimate toy that day.
With Nakupí
- After Chapter 30
Chemistry, physics, mathematics. Geoscience, astronomy, law. Medicine, pharmacology, psychology. Spellcasting, gadgeteering, necromancy.
Armed with knowledge from all of these fields, Purpu eventually made her greatest contribution as a warfare consultant.
She could visualize causes and effects of any scenario, supporting her projections with the calculations of a device she designed herself. She predicted potential outcomes and worked to ensure their accuracy.
Pupru systematized these methods of assessing situations, predicting enemy movement based on corroborative data, and devising countermeasures. She called it tactical science.
Leading researchers would expand on Pupru's work in later years with the full backing of the Upi foundation, forging a new age of groundbreaking innovation--and sometimes conflict.Gallery[]
Trivia[]
- Pupru (Japanese: ププル Pupuru)
- Pupru was created by Kimihiko Fujisaka to commemorate the 600,000th download of the game. Unlike early Download Starter additions, she cannot be obtained from the Pact of Fellowship.
- It is implied that she is very fond of her Whimsical Pacifier.