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{{Hunting Zone}}[[Puppet Show]] is a [[Hunting Zone]] that is available on Thursdays and throughout the day Fridays.
 
{{Hunting Zone}}[[Puppet Show]] is a [[Hunting Zone]] that is available on Thursdays and throughout the day Fridays.
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==Items==__NOEDITSECTION__
 
==Items==__NOEDITSECTION__
 
[[File:Papa Puppet.png|thumb]]These items are obtainable in Puppet Show. [[Papa Puppet]] may drop items not in this list.
 
[[File:Papa Puppet.png|thumb]]These items are obtainable in Puppet Show. [[Papa Puppet]] may drop items not in this list.
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* Punching Puppet (Archer) - Arrow, Cross (1)
 
* Punching Puppet (Archer) - Arrow, Cross (1)
 
* Papa Puppet (Spear) - Breath Attack: Area (1), Thrust Away (1 Column).
 
* Papa Puppet (Spear) - Breath Attack: Area (1), Thrust Away (1 Column).
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'''Hunting Zones
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* Each hunting zone contains puppets of different weapon types. All hunting zones contain Protective Puppets.
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Zone 1: Archers
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* Punching Puppet
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Zone 2: Spearmen
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* Poking Puppet
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Zone 3: Swordsmen
   
 
==In-Game Tip==
 
==In-Game Tip==

Revision as of 20:08, 31 October 2014

Attack of the Coin Creeps | Pudding Time | Tin Parade | Puppet Show | Crystal Road


Puppet Show is a Hunting Zone that is available on Thursdays and throughout the day Fridays.

Items

Papa Puppet

These items are obtainable in Puppet Show. Papa Puppet may drop items not in this list.

Race-type Items
  • Template:Serenity Shoot
  • Template:Wisdom Flower
  • Template:Benevolent Fang
  • Template:Tail of Insight
  • Template:Claw of Fate
  • Template:Pelt of Knowledge
  • Template:Forlorn Stone
  • Template:Shell of Madness

Strategy

Puppet Show is a single battle where your total control time -- the time you utilize to position your units -- is limited. Elapsed time is subtracted from the total after each turn. A total time of 12.0 seconds is allotted for both Hunting Zones 1 and 2. The battle completes if time expires during your turn or if only 0.1 seconds remain at the start. It appears the minimum time for any move is just below 0.3 seconds.

The enemies that appear in a Puppet Show stage consist of Protective Puppets and a randomly selected type: sword-wielder, spear-wielder, or archer. The selection is visible in the Start Battle screen and appears to remain static for each Hunting Zone each time they appear -- throughout the day Thursday or during an appearance on Friday. New enemies, possibly the Puppet King, will spawn each turn until time has expired. It is not yet clear whether a certain amount of time needs to expire before the Puppet King has a chance of appearing.

The Puppet King has a high chance of dropping a rare tear/ore/particle. The regular Puppet enemies will only drop race specific items of a high or low tier. It is possible for a single enemy to drop two items upon defeat, presumably both a low and high tier.

Enemies

  • Protective Puppet (Staff) - Defense +50%: Area(1), Magic Defense +50%: Area(1)
  • Poking Puppet (Spear) - Thrust Away: Vertical(1).
  • Punching Puppet (Archer) - Arrow, Cross (1)
  • Papa Puppet (Spear) - Breath Attack: Area (1), Thrust Away (1 Column).


Hunting Zones

  • Each hunting zone contains puppets of different weapon types. All hunting zones contain Protective Puppets.

Zone 1: Archers

  • Punching Puppet

Zone 2: Spearmen

  • Poking Puppet

Zone 3: Swordsmen

In-Game Tip

Take on the Hunting Zone's "Puppet Show" to acquire race-specific items required for job changes. You have only a limited amount of time to control your units, so trounce the puppets quickly within the time allowed!