Ice, Pincer + Ring, 50%
[Chain: Inflict x1 ice damage on pincered units and a square ring around them.]
Metabolic Magic, Equip
[Passive: Moving over capsules boosts MATK by 5% for 3 turns. Capsules of your own element are doubly potent.]
Glacier, Pincer + Corners, 30%
[Chain: Inflict x2 ice damage on pincered units and each 2x2 corner.]
Magic Bomb, Chain, 30%
[Chain: Sets bombs that inflict x3 ice damage in a Diamond pattern when detonated by magic.]
Ice, Pincer Area (1), 50%
[Chain: Inflict x1 ice damage.]
Anti-Fire Capsule, Chain, 30%
[Chain: Create a capsule point that reduces fire damage by 10% per capsule for all allies.]
HP +20%, Equip
[Passive: Boost HP by 20%.]
One-Time Revival, Equip
[Passive: Revive self with 25% HP. Once per quest.]
Magic Defense +10%, Equip
[Passive: Boost MDEF by 10%.]
Ice, Pincer Area (Column), 20%
[Chain: Inflict x1 ice damage on entire columns of pincered units.]
Glacier, Pincer Area (1), 30%
[Chain: Inflict x2 ice damage.]
[Passive: Regen with power 1.]
Anti-Fire Shield, Equip
[Passive: Reduce fire damage by 40%.]
Mega Heal, Self, 30%
[Chain: Heal with power 2 (cap 700).]
Glacier, Pincer Area (Row), 20%
[Chain: Inflict x2 ice damage on entire rows of pincered units.]
Absolute Zero, Pincer Area (1), 30%
[Chain: Inflict x3 ice damage.]
Piz'fer long suffered from a complex over his meager magic. As the son of a doctor of mechanical engineering, he had a lot to live up to.
But an encounter with a wounded mini-orbling changed all that.
It had fallen through the ice of a frozen lake and was on the verge of death. Piz'fer valiantly risked his own life to rescue it.
The mini-orbling suffered damage to its motor nerves, but Piz'fer and his father built it a new body that restored its mobility.
The grateful mini-orbling sensed Piz'fers's woes and bolstered his magic with its own.The bond forged between them and the empathy they shared would give his magic tremendous power in the years to come.
- Piz'fer Λ (Japanese: ピッツファー・Λ Pittsufā Λ)