Odin Omega is the boss of Odin Ultra.
Boss[]
Boss 2x2 | |
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Species | Celestial |
Gender | Unisex |
Locations |
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LV | 78 |
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HP | 131581 |
ATK | 368 |
DEF | 2238 |
MATK | 235 |
MDEF | 3291 |
MOVE | 4 |
Thrust Away, Vertical (2) Attack with a spear. |
Thrust Away, Cross (All) Attack with a spear. |
Breath Attack, Vertical (2) Knock foes back and inflict physical damage. |
Impair Skills, Area (1) Reduces skill frequency -100%. |
Summon Bomb Plant a bomb. |
Zantetsuso, All Inflicts devastating damage with a single blow. |
Life Drain, All Absorb HP from foes. |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Vulnerable | |
Vulnerable | |
Vulnerable | |
Vulnerable |
EXP | 1344 |
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Coin | 44 |
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Attack Pattern[]
Resistances: Odin receives 90% less damage from fire, ice, and darkness attacks, and 80% less damage from lightning attacks. All the other enemies also have very high MDEF, so elemental attacks will be fairly weak.
Uses the following skills repeatedly in order:
- Turn 1: Thrust Away, Vertical or Breath Attack, then move
- Turn 2:
- If in Turn 1 Odin used Thrust Away: Thrust Away, Cross, then move
- If in Turn 1 Odin used Breath Attack: Impair Skills, Area, then move
- Turn 3: "Odin's spearhead gleams with an otherworldly light...", then move (starts glowing).
- Turn 4: Zantetsuso, then Summon Bomb
- Turn 5: Thrust Away, Vertical (2) or Breath Attack, Vertical (2)
- Turn 6:
- If in Turn 5 Odin used Thrust Away: Thrust Away, Cross, then move
- If in Turn 5 Odin used Breath Attack: Impair Skills, then move
- Turn 7: Life Drain, then move
- Turn 8: Summons minions (in the following order), and follow Turn 1.
Strategy[]
Physical Damage[]
The best way (and usually easiest way) is to kill Odin using physical damage (Bow users preferred), and be careful with your healing in order to whittle down Odin's HP. There are a few recommended skills to bring.
First, you'll want to bring a normal healer, someone that uses Heal, Mega Heal, Giga Heal, or Tera Heal. A healer with Regen is not recommended, since you want to control when healing occurs. Heal, All works quite well, but there can be a lot of damage going out. Suggested characters include Sorman, Kuscah, Rikken, Zeera, Kana, R'zonand, and the SS healers. Control Time is also quite useful.
Second, a character who has Disarm Bomb, or using a Disarmer is highly recommended. After Odin uses Zantetsuso, everyone will be at 1 HP, and there will be 4 bombs around the arena. If placement is bad, characters tend to die to the bombs' explosion, or Odin's attack if heals aren't used. Odin can sometimes knock a character into bombs if unlucky. If damage is good, this is only needed one time, but if your damage isn't as good, you'll see this phase several times.
There are many characters who have Disarm Bomb.
Note that Blastosaur and Bomborg can be recruited through the story, and Blastosaur has more DEF than Bomborg.
Lastly, the rest of the team should be physical damage dealers. Characters with Phys Dmg x1.5 are recommended (S'naip, Ma'curi, Bahl, and Suoh). Since Odin is a spear type, bow units (Harold, Grace, Rikken, Camellia) will be able to do a lot of damage, and the two bow supporter units (Manmer with Augment Circle, and Pahrl with Atk+5%, and Desperate Measures) will be great as well. If you don't have many bow units, spear units (Bajanna, Yukken, Ra'prow, Djugan, Kem, and possibly Samatha [Job 2]), are good as well; they just don't get the damage bonus from the Circle of Carnage. Lastly, high damaging Sword units (Gugba, Zuzu) are okay, but they all take extra damage from most of the enemies. The sword supporter units, Ka'pori with both Augment and Negate Circle, and Korin with his Defense+20%/30% skills are very useful in keeping the sword units alive.
Some support-type units are useful too, such as Olber, Lunaken, Lunato, as they can provide evasion, but aren't as good in dealing damage. Olber can sometimes take a party member's hit from Zantetsuso because of Self-Sacrifice as well. Because most enemies Wild Beasts, Nakupi can be useful, but he is of sword-type. Ethereal is also a possibility, but it is weak, but can reduce Odin's defense to help out with damage for the team.
For the fight itself, kill off the minions in the first two turns; he will summon more on turn 7 even if any are still alive. Use a horizontal pincer on turn 1. If Odin used Breath Attack, decide if you want to pincer but get hit by Impair skills (and you'll have to use your power points), or avoid the Area (1) around Odin. If Odin used Thrust Away, then he'll use the Thrust Away (Cross) next, and make sure your pincering characters won't die from this next attack. After Odin uses Zantetsuto, clear the bombs with your Disarm Bomb user, and dodge the next Vertical (2) attack, and try not to heal at this phase. Like Turn 2, depending if Odin used Breath Attack, or Thrust Away, decide if you want to get hit by the following skills. If Impair Skills is coming and you have power points available for the next 3 turns, it's probably okay to get hit by Impair skills, but if Odin's going to use Thrust Away (Cross) next, either heal up, or dodge it completely. He will follow-up with Life Drain, and will heal himself based on how much HP your characters have left. If damage is good, you can kill him on this final turn. On his next turn, Odin will summon more enemies, and it'll be just like the first turn. Make sure to kill the adds as soon as possible, or they may kill you after the next Zantetsuto. Repeat until Odin is dead.
Much of this fight depends on how good your physical damage dealers are, as the faster the battle ends, the less mechanics you'll have to deal with.
Odin's Third Descent | |
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Quests | Odin Descended • Odin Evolved • Odin Ultra • Odin Recoded |
Characters | Odin • Odin Λ • Wailing Wall |
Companions | Odin Ο • Odin ΟⅡ |
Items | Amethyst Flame • Odin's Fang • Rune |
Enemies | Draugr • Einheri • Freki • Hugin • Lindworm • Munin • Wailing Wall • Weeper |
Bosses | Odin • Neo Odin • Odin Omega • Odin Λ |