Thunder, Pincer + Ring, 50%
[Chain: Inflict x1 lightning damage on pincered units and a square ring around them.]
Metabolic Magic, Equip
[Passive: Moving over capsules boosts MATK by 5% for 3 turns. Capsules of your own element are doubly potent.]
Lightning, Pincer + Corners, 30%
[Chain: Inflict x2 lightning damage on pincered units and each 2x2 corner.]
Magic Bomb, Chain, 30%
[Chain: Sets bombs that inflict x3 lightning damage in a Diamond pattern when detonated by magic.]
Thunder, Pincer Area (1), 50%
[Chain: Inflict x1 lightning damage.]
Anti-Darkness Capsule, Chain, 30%
[Chain: Create a capsule point that reduces darkness damage by 10% per capsule for all allies.]
HP +20%, Equip
[Passive: Boost HP by 20%.]
One-Time Revival, Equip
[Passive: Revive self with 25% HP. Once per quest.]
Magic Defense +10%, Equip
[Passive: Boost MDEF by 10%.]
Thunder, Pincer Area (Column), 20%
[Chain: Inflict x1 lightning damage on entire columns of pincered units.]
Lightning, Pincer Area (1), 30%
[Chain: Inflict x2 lightning damage.]
[Passive: Regen with power 1.]
Anti-Darkness Shield, Equip
[Passive: Reduce darkness damage by 40%.]
Mega Heal, Self, 30%
[Chain: Heal with power 2 (cap 700).]
Lightning, Pincer Area (Row), 20%
[Chain: Inflict x2 lightning damage on entire rows of pincered units.]
Tempest, Pincer Area (1), 30%
[Chain: Inflict x3 lightning damage.]
Jennish is a celebrated hero, his name known far and wide.
He belongs to an elite corps of sorcerers who have bonded with mini-orblings. Amongst that formidable group, Jennish is the most formidable of all.
He can control the weather itself, wreaking catastrophe at all.
Because this level of sorcery whittles away the soul, his body has grown exceedingly frail.
The members of that elite corps never live long.Well aware that he could be the next to fall, Jennish deliberately avoids human ties and associates solely with mini-orblings.
- Jennish Λ (Japanese: ジェンニッシュ・Λ Jen'nisshu Λ)