- For the companion, see Holy Dragon.
Holy Dragon is an enemy Celestial.
Boss 2x2 | |
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Species | Celestial |
Gender | Unisex |
Locations |
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LV | 99 |
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HP | 700634 |
ATK | 798 |
DEF | 2663 |
MATK | 1235 |
MDEF | 2828 |
MOVE | 3 |
Glimmering Portent Locks on to targets of a photon attack. |
Photonball, Locked-on Inflict x1 photon and x1 character-weapon damage. |
Photonball, Locked-on Inflict x1 photon and x1 character-weapon damage. Knock foes back with power 1. |
Holy Breath, Area (1) Inflict x1 photon damage. Knock foes back with power 2. |
Nullify Healing, All Prevent recovery magic (100% chance) for 2 turns. |
Holy Breath, 1 Column Inflict x1 photon damage. Knock foes back with power 2. |
Holy Breath, 1 Row Inflict x1 photon damage. Knock foes back with power 2. |
Immune | |
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EXP | 551980 |
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Coin | 6280 |
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Strategy[]
Attack Pattern[]
Resistances:
- Graviton deals 180% damage
- Photon heals the boss
- Fire, Ice, Lightning, and Darkness deal 10% damage
- Non-elemental magic deals 30% damage
- Physical deals 20% damage
- Vulnerable to tap debuffs (Impair skills)
Start:
- 1 Photon Generator
- Summons two photon spheres, which deal photon damage to any unit being dragged through them
- Defeating Photon Generator removes the photon spheres
- Unused capsules turn into bombs after 1 turn
- Bombs explode after 1 turn, dealing damage to Area (1)
Normal Pattern:
- Turn 1: Move > Glimmering Portent
- Targets 4 characters' locations
- Turn 2: Photonball > move
- Turn 3: Move > Glimmering Portent
- Turn 4: Photonball > move
- Turn 5: Holy Breath, Area (1) > Nullify Healing, All > move
- Repeat
At 60% (~420,000 HP):
- "The dragon ascends high into the sky."
- Boss leaves the stage for 3 turns
Pattern A:
- "Feathers drift down from the dragon's wings."
- Turn 1: Summons 4–6 Dracofeathers
- Turn 2: Summons 4–6 Dracofeathers
- Turn 3: Summons 4–6 Dracofeathers
- "The dragon coasts back down."
- Boss returns to the stage and a 5-turn countdown appears
- Any remaining Dracofeathers are consumed, reducing the countdown by 1 per Dracofeather
- Boss has Levitation for the remainder of the battle
- Summons 2 Holy Starwhip
Pattern B:
- Turn 1: Holy Breath, 1 Column > move
- Turn 2: Holy Breath, 1 Row > move
- Turn 3: Holy Breath, 1 Column > Nullify Healing, All > move
- Turn 4: Holy Breath, 1 Row > move
- Boss flees when countdown reaches 0
General tips[]
- Graviton characters or Axion Dragon / Axion Dragon Z are required to deal significant damage to the boss.
- Characters with high MATK and MATK buffers (e.g. Regenercell) are recommended when using only Axion Dragons.
- If the boss is using Glimmering Portent (the targeting skill) when it goes under 60% HP, it will stay for an extra turn in order to execute Photonball before leaving the stage.
Quotes[]
“ Photon spheres generated. ”
- — Start
“ Capsules converted into bombs! ”
- — Skill
“ The dragon ascends high into the sky. ”
- — Start of pattern A
“ Feathers drift down from the dragon's wings. ”
- — Dracofeathers spawned
“ The dragon coasts back down. ”
- — Start of pattern B
“ Retreating. ”
- — End of countdown in pattern B