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Orbling[]

Orbling (Chapter 1-5) SwordIcon
Orbling Abilities
SwordIcon Slash, Lateral (1)
HP ATK DEF MATK MDEF
LV3 101 21 4 12 15
Orbling appears in the tutorial chapter of the game. it serves as a indicator to the increase in difficulty and strength other bosses may have compared to the previous enemy units.

Orbling[]

Orbling (Chapter 2-2) SwordIcon
Orbling Abilities
HP ATK DEF MATK MDEF
LV12 1987 34 439 21 43
description

Spinetrich[]

Spinetrich (Chapter 2-5) SpearIcon LightningIcon
Spinetrich Abilities
SpearIcon Stab, Vertical (1)
SpearIcon Thrust Away, Vertical (1)
LightningIcon Discharge, Area (1)
SwordIcon Slash, Lateral (1)
SwordIcon Sever, Lateral (1)
HP ATK DEF MATK MDEF
LV9 3949 36 49 38 51
No description.

Drops: Rainbow Tears Rainbow Tears (10%)

Beastfolk Hero[]

Beastfolk Hero (Chapter 3-5) SwordIcon
Beastfolk Hero Abilities
SwordIcon Slash, Lateral (2)
SwordIcon Sever, Lateral (2)
Regen Icon Restorative Counter
HP ATK DEF MATK MDEF
LV5 1757 49 46 33 44
Beastfolk Hero will start in the lower right corner.

Drops: Moon Tears Moon Tears (10%), Beastfolk Hero (5%)

Lizardfolk Hero[]

Lizardfolk Hero (Chapter 3-5) SpearIcon
Lizardfolk Hero Abilities
SpearIcon Stab, Vertical (2)
SpearIcon Thrust Away, Vertical (2)
Regen Icon Restorative Counter
HP ATK DEF MATK MDEF
LV5 1806 49 45 33 45
Lizardfolk Hero will start in the upper left corner.

Drops: Lizardfolk Hero (5%)

Sabertooth King[]

Sabertooth King (Chapter 4-3) SpearIcon
Sabertooth King Abilities
SpearIcon Fangs, 1 Column
Breath Attack, Area (1)
HP ATK DEF MATK MDEF
LV9 4371 52 55 31 33
description

Drops: Sea Tears Sea Tears (10%)

Ba'gunar[]

Ba'gunar (Chapter 4-10) SwordIcon LightningIcon
Ba'gunar Abilities
SwordIcon Sever, Lateral (1)
LightningIcon Thunder, Area (1)
SwordIcon Sever, Lateral (2)
LightningIcon Thunder, Area (2)
HP ATK DEF MATK MDEF
LV15 9283 52 61 42 56
At the beginning of the fight, Ba'gunar will be asleep and surrounded by six Lizardfolk Knights. As they will keep you from approaching him and waking him up, defeat them first. Conversely, if you managed to get some of your characters one space right from the upper left corner and one space left from the upper-right corner, you can proceed to attack him while surrounded on all sides. It should be noted that you should have characters above level 20 if you wish to use this method as the Lizardfolk knights will surround you and you will be attacked on all sides by them and Ba'gunar.

After you attack Ba'gunar once he'll wake up with a "Who dares to disturb my slumber?" After another turn he'll then proceed to attack with two different attacks, after which he'll fall back asleep. Attack him again, and he'll once again wake up, this time surprised, and will immediately attack. After another attack, he'll fall back asleep, and continue to repeat these movements for the rest of the fight. It should be noted that if you do not attack Ba'gunar after he falls asleep the second time, he'll reawaken in two turns, once again surprised, and immediately attack.

Drops: 2xTerra Fragment Terra Fragment (100%), Ba'gunar (100%)

Lizardfolk Warrior[]

Lizardfolk Warrior (Chapter 4-10) SwordIcon LightningIcon
Lizardfolk Warrior Abilities
SwordIcon Sever, Lateral (1)
LightningIcon Thunder, Area (1)
SwordIcon Sever, Lateral (2)
LightningIcon Thunder, Area (2)
HP ATK DEF MATK MDEF
LV15 9283 52 61 42 56
Lizardfolk Warrior only appears after you have beaten 4-10 the first time and have recruited Ba'gunar. The only difference between his fight and Ba'gunar's is that he is a different character and he will be fought on all subsequent visits.

Slugosaur[]

Slugosaur (Chapter 5-4) BowIcon
Slugosaur Abilities
Breath, Area (1)
HP ATK DEF MATK MDEF
LV20 10606 71 115 69 79
The Slugosaur is stationary 2 rows down and horizontally centered. He begins the battle summoning 2 bombs at a 2-count with about 9000 HP in random locations. The bombs' explosion hits Area (1) for about 450 damage. His Breath attack does not deal any damage but pushes back adjacent units 1-2 spaces. He alternates between summoning more bombs for 1-2 turns and using Breath once.

Drops: Terra Bowstring Terra Bowstring, Spirit Tears Spirit Tears (10%)

Wyvern[]

Wyvern (Chapter 5-9) BowIcon FireIcon
Wyvern Abilities
HP ATK DEF MATK MDEF
LV15 1673 53 105 74 96
description

Whitewyrm[]

Whitewyrm (Chapter 5-10) BowIcon
Whitewyrm Abilities
Regen Icon White Wind, All
Tornado
HP ATK DEF MATK MDEF
LV20 12038 69 110 86 112
This version of the Whitewyrm is a bit easier to face than it's non-boss counterparts. While it can heal all other enemies on the field, unlike its counterparts, it does not have the same attack style. While the weaker Whitewyrms have Breath Attack, which is more likely to damage you after they've been pincered, this Whitewyrm has Tornado which needs to charge a turn before use. During the charge turn, either a row, column, or 3x3 square will turn red. On the next turn, anything in those red tiles will be attacked. While it is easy to avoid, be careful as it still deals significant damage to anyone in it's level range.

Drops: Whitewyrm (5%)

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