[Pincer: Inflict x1 spear damage.]
Magic Defense +10%, Self, 30%
[Chain: Boost MDEF by 10% for 2 turns.]
Death Ward, Equip
[Passive: Immune to instant death.]
Megaspear, Cross (2), 30%
[Chain: Inflict x1 spear damage.]
Attack +10%, Self, 30%
[Chain: Boost ATK by 10% for 2 turns.]
Magic Defense +10%, Equip
[Passive: Boost MDEF by 10%.]
[Pincer: Inflict x2 spear damage.]
Dispatch, Cross (1), 30%
[Chain: Apply instant death with an 80% chance.]
Coin Bonus, Equip
[Pincer: Increases coins earned based on combo modifier for 1 turn.]
Attack +10%, Equip
[Passive: Boost ATK by 10%.]
[Pincer: Inflict x3 spear damage.]
Summon Bomb, 30%
[Chain: Summon a bomb that explodes after 1 turn, dealing 30% of max HP as damage in its Area (1).]
Profile[edit | edit source]
Bajanna is a 22-year-old beastwoman hailing from a mountainous region where the local accent remains as thick as the surrounding foliage.
The area boasts natural hot springs, and she helps run her family's bathhouse as an attendant and poster girl. Wounded adventurers and other ailing visitors come flocking to soak in waters known for almost mystical healing properties.The family business has a lesser known side as well: necromancy.
Bajanna's family can channel the dead to give them voice, but their talent goes further still. They can also bind spirits to the physical world to tap their power.The truth is, the wondrous waters of their hot springs are teeming with healing spirits.
Bajanna wondered one day whether it was possible to see or touch the spirits she conjured.
It's hard to make friends your own age when you live deep in the mountains.
Ghostly companions are better than none, she thought. Couldn't they be friends?She's finally realized this hope by donning special lenses and armlets that allow her to communicate with spirits and other supernatural beings. She can now direct and control them with a precision that wasn't possible via simple spiritbinding.
After Chapter 16
Bajanna wondered if all was well back home.
Now sailing the stars on an undreamed of voyage, she thought back to the day it all began.
She was visiting the capital with her parents when some lizardfolk and beastfolk started brawling with a rowdy band of travelers.
Exasperating. So much for a nice, quiet family outing...
The rowdy travelers prevailed. But just when she thought it was finally over, they launched into a new and curious conversation.
Bajanna pricked up her ears. They were speaking of the Maker and the state of the world.
They were trying to save the world.
Her heart pounded. That heroic cause was inspiring to a girl who had always assumed she would live her whole life running a backwoods bathhouse.
A stout fellow from the group approached and treated them all to a round of drinks as an apology for the earlier ruckus. After exchanging a few lighthearted pleasantries with her father, he turned to leave.
The question escaped her lips before she knew it.
"What's adventurin' like?"
The stranger paused. "Dangerous," he said. "But it's not a bad life."Bajanna made up her mind. She told her parents the next day that she would be taking a break from the family business for a while.
"What? Hot springs?!"
Samatha's eyes sparkled.
"No way! They're great for the complexion, right?"
Someone had randomly started a conversation about home. Joining in, Bajanna had mentioned her family's bathhouse.
"Wanna give it a try?" she asked.
Samatha didn't hesitate an instant. "Yes!"
So Bajanna set about preparing a bath, warning Samatha not to peek in until it was ready. Samatha agreed and dutifully stood by that promise.
When Bajanna finally reemerged, a wonderfully rich fragrance drifted out from the bath. It was almost magical.A hot bath thus became a new highlight of her companions' day, with special scents and effects changing daily.