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This quest consists of five battles against 3-4 Coin Creep enemies. A Coin Gobbler spawns in every battle. Every turn, a Power Point will automatically spawn regardless of your power gauge. If the Power Attack point remains after the player's turn, the Coin Gobbler will attempt to move to it and devour it. While powered up, the Coin Gobbler gains heavily increased stats, and will execute Energy Emission next turn, a powerful row/column-wide attack that hits through obstacles. Other Coin Creeps can also initiate pincer attacks with the Coin Gorger, subjecting you to a similarly powerful physical attack.
 
This quest consists of five battles against 3-4 Coin Creep enemies. A Coin Gobbler spawns in every battle. Every turn, a Power Point will automatically spawn regardless of your power gauge. If the Power Attack point remains after the player's turn, the Coin Gobbler will attempt to move to it and devour it. While powered up, the Coin Gobbler gains heavily increased stats, and will execute Energy Emission next turn, a powerful row/column-wide attack that hits through obstacles. Other Coin Creeps can also initiate pincer attacks with the Coin Gorger, subjecting you to a similarly powerful physical attack.
   
In zones 2 and 3, floor traps may spawn in random locations for each battle. These traps despawn at the end of the battle, so the next floor may have a different arrangement.
+
In zones 2 and 3, floor traps may spawn in random locations for each battle. These traps despawn at the end of the battle, so the next battle may have a different arrangement.
   
A rare Golden Coin Creep worth three times the base coin value may spawn in place of a normal enemy. If the Golden Coin Creep is the last remaining enemy, it will flee even with full health. Coin Creeps and Coin Creep Mages low in health may also attempt to flee. Creeps have no knockback attacks, so this can be prevented by surrounding them completely. Coin Gorgers and Coin Creep Bombers will never flee.
+
A rare Golden Coin Creep worth three times the base coin value may spawn in place of a normal enemy. If the Golden Coin Creep takes any damage whatsoever or is the last enemy, it will flee. Coin Creeps and Coin Creep Mages low in health (<40% or so) may also flee. Normal Creeps have no knockback attacks, so this can be prevented by surrounding them completely. Coin Gorgers and Coin Creep Bombers will never flee.
   
On the last floor, a Coin Creep Fighter may spawn that is worth four times the base coin value. This miniboss will display a "Preparing to Flee" notification, denoting how long you have to kill it.
+
On the last floor, a Coin Creep Fighter may spawn that is worth four times the base coin value. This miniboss will display a "Preparing to Flee" notification, indicating how long you have to kill it.
   
The optimal strategy is to focus on a single enemy each turn, always triggering the Power Point. In addition to finishing the enemy so that it wont run from hitting low health, you can farm skill boosts as well. Pay careful attention to area attacks which your characters may have equipped as they may damage nearby Coin Creeps, causing them to flee.
+
The optimal strategy is to focus on a single enemy each turn, always triggering the Power Point. In addition to finishing the enemy so that it wont run from hitting low health, you can also farm skill boosts. Pay careful attention to area attacks your characters may have equipped since they may damage other Coin Creeps, causing them to flee.
   
 
===Enemies===
 
===Enemies===
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* [[Coin Creep Bomber]] (Staff, Zone 3+): Summons Aerobombs, Disarm Bomb, ''does not flee
 
* [[Coin Creep Bomber]] (Staff, Zone 3+): Summons Aerobombs, Disarm Bomb, ''does not flee
 
** [[Aerobomb]]: Explosion, Area (1) (physical damage)
 
** [[Aerobomb]]: Explosion, Area (1) (physical damage)
* [[Golden Coin Creep]]: ''Flees when alone
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* [[Golden Coin Creep]]: Breath Attack, Area (1), ''flees when alone or damaged
 
* [[Coin Creep Fighter]] (King): Breath, Area (1)
 
* [[Coin Creep Fighter]] (King): Breath, Area (1)
   
 
===Efficiency===
 
===Efficiency===
This data assumes you kill every creep. There is variance due to the variable number of creeps per floor and randomness Golden Coin Creep spawns.
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The coin efficiency values assume you kill every creep. There is high variance due to the variable number of creeps per floor and randomness of Golden Coin Creep spawns.
 
*'''Zone 1''': base 70 coins, total 1000-1500 coins, 10 stamina (~125 coins/stam)
 
*'''Zone 1''': base 70 coins, total 1000-1500 coins, 10 stamina (~125 coins/stam)
 
*'''Zone 2''': base 238 coins, total 4000-5000 coins, 15 stamina (~300 coins/stam)
 
*'''Zone 2''': base 238 coins, total 4000-5000 coins, 15 stamina (~300 coins/stam)
*'''Zone 3''': base 441 coins, total 7000-9000 coins, 20 stamina (~400 coins/stam)
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*'''Zone 3''': base 441 coins, total 7000-10000 coins, 20 stamina (~425 coins/stam)
   
 
==In-Game Tip==
 
==In-Game Tip==

Revision as of 22:28, 11 January 2015

Attack of the Coin Creeps | Pudding Time | Tin Parade | Puppet Show | Crystal Road


Attack of the Coin Creeps is a Hunting Zone that is available on Saturdays and Sundays. Unlike other Hunting Zones, no items drop from enemies, but substantial amounts of coins drop instead.

Strategy

This quest consists of five battles against 3-4 Coin Creep enemies. A Coin Gobbler spawns in every battle. Every turn, a Power Point will automatically spawn regardless of your power gauge. If the Power Attack point remains after the player's turn, the Coin Gobbler will attempt to move to it and devour it. While powered up, the Coin Gobbler gains heavily increased stats, and will execute Energy Emission next turn, a powerful row/column-wide attack that hits through obstacles. Other Coin Creeps can also initiate pincer attacks with the Coin Gorger, subjecting you to a similarly powerful physical attack.

In zones 2 and 3, floor traps may spawn in random locations for each battle. These traps despawn at the end of the battle, so the next battle may have a different arrangement.

A rare Golden Coin Creep worth three times the base coin value may spawn in place of a normal enemy. If the Golden Coin Creep takes any damage whatsoever or is the last enemy, it will flee. Coin Creeps and Coin Creep Mages low in health (<40% or so) may also flee. Normal Creeps have no knockback attacks, so this can be prevented by surrounding them completely. Coin Gorgers and Coin Creep Bombers will never flee.

On the last floor, a Coin Creep Fighter may spawn that is worth four times the base coin value. This miniboss will display a "Preparing to Flee" notification, indicating how long you have to kill it.

The optimal strategy is to focus on a single enemy each turn, always triggering the Power Point. In addition to finishing the enemy so that it wont run from hitting low health, you can also farm skill boosts. Pay careful attention to area attacks your characters may have equipped since they may damage other Coin Creeps, causing them to flee.

Enemies

All enemies have Levitation so are unaffected by floor traps and ground attacks.

Efficiency

The coin efficiency values assume you kill every creep. There is high variance due to the variable number of creeps per floor and randomness of Golden Coin Creep spawns.

  • Zone 1: base 70 coins, total 1000-1500 coins, 10 stamina (~125 coins/stam)
  • Zone 2: base 238 coins, total 4000-5000 coins, 15 stamina (~300 coins/stam)
  • Zone 3: base 441 coins, total 7000-10000 coins, 20 stamina (~425 coins/stam)

In-Game Tip

Powered points appear one after another in the Hunting Zone's "Attack of the Coin Creeps." Grab them before the gorgers can gobble them up and use them to put a swift end to the coin creeps.

Notes

  • As of patch 1.2, boulders no longer spawn in zone 3.