Apirath is a recruitable A class machine type enemy and boss.
Character[]
Monster | |
---|---|
Class | A |
Species | Machine |
Gender | Unisex |
Availability |
---|
After clearing Chapter 32:
|
Job 1
LV | 1 | 90 |
---|---|---|
HP | 389 | 4237 |
ATK | 22 | 219 |
DEF | 22 | 239 |
MATK | 32 | 319 |
MDEF | 28 | 305 |
LV 1 | Megalauncher, 50%
[Chain: Inflict x1 character-weapon damage.] |
---|---|
LV 15 | Magic Defense +10%, Staff, 30%
[Chain: Boost MDEF of Staff allies by 10% for 2 turns.] |
LV 35 | Gigalauncher, 40%
[Chain: Inflict x2 character-weapon damage.] |
LV 65 | Life Drain, Area (1), 30%
[Chain: Inflict x1.5 magical damage and absorb HP (cap 700).] |
Enemy[]
Enemy | |
---|---|
Species | Machine |
Gender | Unisex |
Locations |
---|
LV | 71 |
---|---|
HP | 8688 |
ATK | 287 |
DEF | 455 |
MATK | 261 |
MDEF | 349 |
MOVE | 5 |
Random Blast, Random Fires explosives at random targets. |
Immune | |
Immune | |
70% | |
70% | |
70% | |
Immune | |
Immune | |
70% | |
70% | |
60% | |
60% | |
Vulnerable | |
Vulnerable | |
Vulnerable | |
Vulnerable | |
Vulnerable |
EXP | 1964 |
---|---|
Coin | 53 |
|
Boss[]
Boss 2x2 | |
---|---|
Species | Machine |
Gender | Unisex |
Locations |
---|
LV | 99 |
---|---|
HP | 117731 |
ATK | 320 |
DEF | 1390 |
MATK | 305 |
MDEF | 1190 |
MOVE | 6 |
Life Drain, Random Absorb HP from foes. |
Critical Life Drain, 1 Column Absorb HP from foes, leaving only 1 HP. |
Absorb Skill Rate, 1 Column Active for 3 turns. Reduces skill frequency -100%. |
Random Blast, Random Fires explosives at random targets. |
Lock-On Lock on to target of an attack. |
Shoot Attack locked-on target. |
Breath Attack, Area (2) Knock foes back and inflict physical damage. |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Immune | |
Vulnerable | |
Vulnerable | |
Vulnerable | |
Vulnerable |
EXP | 4678 |
---|---|
Coin | 200 |
|
Notes[]
Begins the quest by separating your units into two teams. Units 4-6 participate in battles 1 and 3, while units 1-3 participate in battles 2 and 4. Your full team is reunited for battle 5.
Any Magic Amps or Power Amps still alive after two turns during the first 4 battles teleport away and are absorbed by Apirath in the final battle for a permanent +50% boost per amp to its MATK (Magic Amp) or ATK (Power Amp).
When the boss charges, its next attack will be a strong Breath Attack, Area (2).
Trivia[]
- Used for Recode DNA:
Chapter 32: The Bridgehead | |
---|---|
Characters | Apirath • Scar |
Enemies | Apirath • Carrion Cutter • Kirusk • Reviver • Sands of Time • Slasher Bloblin • Slasher Goblin • Toxicrawler |
Bosses | Apirath • Magic Amp • Power Amp • Scar |