Dispell Damage Air, Self + Column 1 While active, immune to Damage Air. Cancels Damage Air on Column 1. Chain: Destroys twisters on Vertical (1) and become immune to them (self) for 2 turns.
A battle axe stored away, isolated, in a certain royal palace. A relic from a time when a single king ruled all, this strange weapon feels heavy to some people and light as a feather to others.