- This page is about the recruitable character. For the enemy, see Amina (Enemy).
Mega Heal, Chain, 100%
[Chain: Heal with power 2 (cap 700).]
Magic Defense +10%, Self, 30%
[Chain: Boost MDEF by 10% for 2 turns.]
Mega Heal, Self, 30%
[Chain: Heal with power 2 (cap 700).]
Ally Revival, Equip
[Passive: Revive a defeated ally with 1 HP when starting a new floor.]
Magic Defense +10%, Equip
[Passive: Boost MDEF by 10%.]
Giga Heal, Chain, 90%
[Chain: Heal with power 2.5 (cap 1300).]
Poison Guard, Equip
[Passive: +50% resistance to poison.]
Heal x1.5, All, 30%
[Chain: Increase healing by x1.5 for all allies for 2 turns.]
HP +10%, Equip
[Passive: Boost HP by 10%.]
Control Time +2 Sec, Equip
[Passive: Extends this unit's move timer by 2 seconds.]
Tera Heal, Chain, 80%
[Chain: Heal with power 3 (cap 2500).]
Party Revival, Equip
[Passive: Revive all defeated allies with 1 HP when starting a new floor.]
Profile[edit | edit source]
Amina is a 20-year-old nurse who is always among the first to swoop onto the scene in times of crisis. While she wears a standard-issue mantle, there is nothing standard about the rest of her outfit, carefully handpicked to create a bold look of her own.This is part of an attempt at self-promotion to stand out as an individual. She is a perfectionist who insists on quality work and won't overlook even the slightest mistakes. She suffers from chronically stiff shoulders as a result.
Lauded for her exhaustive attention to detail, Amina has been deployed to an even deadlier war zone. At that scene of almost certain death, she declared:"Not all souls are equal, but human lives are. Friend or foe, if there's a life to be saved, I'll do everything I can to save it."
Seeing her hard at work, a research team decided to copy her movements via a machine to assist development of a cyborg nurse.
Amina accepted the proposal and said, "I have one condition, however: you must promise to use your cyborg only for adult patients."
Her tone grew emphatic as she went on."Knowledge and technology are all well and good, but when it comes to children, tending to them with love matters most of all."
One day, Koko asked Amina if they could talk.
"Sorry to bother you, Amina, but I've been wanting to have a nice long chat with you."
So they talked, and Koko spoke her mind with great candor. Her unvarnished words spoke to Amina's heart, and made her feel that Koko was someone with which she could get along.
- After Chapter 30
It seems like ages had passed since Koko has first spoken with Amina at length. It was now the eve of the final battle.
"It's been a long struggle, but it will all end here, no doubt."
Then Koko added, "Ready for the usual?" as she handed a steaming mug to Amina. Nodding yes, Amina took the warm mug and replied.
"I want to live."
But Amina was not simple-minded. Her ambitions were nothing without battles. It was her sphere of existence. She knew she could not avoid bloodshed.
Then Koko proceeded to fire the opening shot.
"I kill. You save. You'd think we'd fight because we're so different. Why do you suppose we get along so well?"
"Aren't our goals the same, Koko? To build a better world?"
"So you're saying it's all about getting rid of what stands in our way? Whether through death or mercy? Hm, You may have a point there."
"For me, there's nothing more heart-wrenching than someone who's sick or wounded," Amina said. She then added, "In short, it interferes with my inner peace."
"Ha ha ha," laughed Koko. "Well said."The root of Amina's perfectionism and compassion were finally exposed for all to see.
Trivia[edit | edit source]
- Amina (Japanese: アミ・ナ Ami na)
- Profile interaction with Ka'pori (after Chapter 25)
- Wields a Healing Wand in Job 1, and a Healing Rod in Job 2.
- During certain events, Amina replaced Healer for all players starting a new game during the campaign period.